Help - Search - Members - Calendar
Full Version: Fun Little Adventure Game
Dieselstation Car Forums > Parking Lot > Off Topic
DB9
I don't have the full version, but the trial is certainly a good 30 minutes long. It's pretty fun actually.

http://machinarium.com
Altostratus
i enjoyed.
fiber optic
QUOTE(Altostratus @ Oct 20 2009, 08:57 PM) *
i enjoyed.

BlackJack
I wantz more! Love those kinda games.
arnge
if it is allowed i can share some personnally uploaded rapidshare links for the full game.
Phix
boo.

i can't endorse the piracy of an INDIE game...
BlackJack
^So? At least it's fun.
Phix
uh, I think you misunderstood? Big corporations and such can afford to take a hit due to piracy.

But, come on, an indie developer who does make a great game doesn't have the cushion of a vault of money.

QUOTE
Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was a scant $1,000.


arnge
that is exactly why it doesn't sell.

by a little piracy they get more and more marketing .

for the firm in general not the game.
Phix
QUOTE(arnge @ Oct 21 2009, 08:02 PM) *
that is exactly why it doesn't sell.

by a little piracy they get more and more marketing .

for the firm in general not the game.

Or, you know, threads like this and word of mouth does enough of a job instead of a guy offering out the full version in the same thread which may have piqued peoples interests into buying the damn thing...
arnge
look man , i didn't crack it

it is all over the warez forums , the peer to peer links and uploading sites.

and as all the crakers say, if you like it buy it.

i played cracked Grid , and i liked the game so i bought a copy.

i played Fuel , and i hated it so i avoided spending money on a game that sounded good but was very bad to play " personal opinion of course "


so trying before buying is a good thing , and i will buy Dirt 2 though i can get a ripped version.

i know this company is offering a Demo so you can see how good or bad it is .

but most companies don't . so the best advert. for them for the company name right now is a little piracy .

i don't encourge it off course but that is a FACT.
BlackJack
And Vader strikes back!
Phix
...if there's a demo available then why would you still go and pirate the full game? Explain that to me.
Phix
Ugh, arnge, when the hell did I bring up piracy in general? When did I ever say 'Boo to pirates'... I'm talking about Machinarium and its indie developers and only Machinarium.

You completely missed my point and just went off on a tangent beating your chest about piracy in general.
arnge
hey piracy is piracy

stealing from the rich is as bad as stealing from the poor.


you use pirated software don't you biggrin.gif
Phix
QUOTE(arnge @ Oct 22 2009, 03:38 AM) *
hey piracy is piracy

stealing from the rich is as bad as stealing from the poor.


you use pirated software don't you biggrin.gif

:|

AGAIN... I'm talking specifically about Machinarium and independent developers. Developers with no big name publisher, developers with no million dollar budget, developers who are usually a bunch of friends who make something out of their own personal money and then self-publish it...

You know companies like Activision, EA, Epic, id etc. etc. who say how piracy hurts them? It does in a way... hurts their profits.

But you know who piracy does legitmately hurt? Independent developers. Look, I'll quote it again...

QUOTE
Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was a scant $1,000.


7 guys who financed it with THEIR OWN SAVINGS. Does that register with you? You say that piracy is good for the firm in general. Yeah, it can be good to a firm in terms of publicity assuming that firm has a god damn pile of money already to cushion the fall.

Plus, this is a freaking adventure game. What're the odds someone is going to play through it then decide to go out and actually buy it? Very slim as opposed to a much more non-linear racing game like DiRT 2 or Fuel like you mentioned which have a lot more replayability. And it even has a demo out for it. Fancy that.

Come on, is $20 really breaking the bank especially in the case where every $1 actually goes towards the immediate good health of the devs?
BankieVR6
actually phix, piracy is generally helpful for indi games and some devs even encourage it. i've read more blogs than i can count on iphone apps, small games, etc. where the developers track the # of pirated copies vs. sales and after a cracked version is released, the sales always spike, without exception. if someone isnt going to buy the game, then they'e not gonna buy it. but if they want to get a feel for it and either feel the demo isnt enough or are just in the habit of pirating to try games, then theres not much the dev can do. id say your reasoning is backward - piracy generates the least sales for big names because people feel justified in stealing it because they're a 'drop in the bucket', even though in the end, there is probably a higher ratio of pirated to legit copies with a retail title than there would be with a small, minimally marketed game. whereas with an indi game, they're more inclined to drop the $5-$10 typical price point when they realize that they're playing a genuinely unique and fun game. plus, you've gotta imagine that the small guys are spending little to no money on copy protection systems and piracy enforcement, so there isnt a sunk cost in that respect, whereas major studios drop a ton on licensing various DRM style stuff.
Phix
QUOTE(BankieVR6 @ Oct 22 2009, 09:42 AM) *
actually phix, piracy is generally helpful for indi games and some devs even encourage it. i've read more blogs than i can count on iphone apps, small games, etc. where the developers track the # of pirated copies vs. sales and after a cracked version is released, the sales always spike, without exception. if someone isnt going to buy the game, then they'e not gonna buy it. but if they want to get a feel for it and either feel the demo isnt enough or are just in the habit of pirating to try games, then theres not much the dev can do. id say your reasoning is backward - piracy generates the least sales for big names because people feel justified in stealing it because they're a 'drop in the bucket', even though in the end, there is probably a higher ratio of pirated to legit copies with a retail title than there would be with a small, minimally marketed game. whereas with an indi game, they're more inclined to drop the $5-$10 typical price point when they realize that they're playing a genuinely unique and fun game. plus, you've gotta imagine that the small guys are spending little to no money on copy protection systems and piracy enforcement, so there isnt a sunk cost in that respect, whereas major studios drop a ton on licensing various DRM style stuff.

at least your response isn't riddled with random spaces and periods.

Some interesting points, too. Well, I wouldn't mind seeing sales data for Machinarium.
Aircooled
QUOTE(BankieVR6 @ Oct 22 2009, 09:42 AM) *
actually phix, piracy is generally helpful for indi games and some devs even encourage it. i've read more blogs than i can count on iphone apps, small games, etc. where the developers track the # of pirated copies vs. sales and after a cracked version is released, the sales always spike, without exception.


Yeah, I wont believe a word of this until there is supporting evidence
arnge
ok ok

i am buying it .

i LIked biggrin.gif
BankieVR6
QUOTE(Aircooled @ Oct 22 2009, 11:07 AM) *
Yeah, I wont believe a word of this until there is supporting evidence


this argument is made under the pretense that piracy is going to happen to all games, no matter what. pirates generally find a way, so you can't just say 'oh well, things would be better off if no one pirated'. i'm talking about how when it inevitably happens, it often carries with it a jump in sales. so, as an indi developer, all you can really hope for is more sales, because you certainly don't have the resources to go hunting down the pirates and enforcing your copyrights. like someone mentioned earlier in this thread - its all about exposure for start-up/mobile/indi gaming companies. more eyes on your game the better, no matter how that happens.

unlike some may believe, its actually the copyright holder's responsibility to enforce copyrights, not the government. of course charges would be filed eventually, but its the owner's job to supply the evidence and pay for the legal counsel to present the case to a court. think its worth getting a $300/hr lawyer to build an enforcement case for a copyright on a game that generates $200 in sales a day, if you're lucky?
Phix
Interesting article up... http://www.joystiq.com/2009/10/26/develope...-iphone-releas/

QUOTE
Apple's iPhone/iPod Touch is a lot like Sony's PSP in many ways: they both play games, movies and music -- and now both can struggle with the effects of piracy. According to iPhone developer Smells Like Donkey, about 80 percent of all downloads of Tap-Fu were illegally downloaded.

The developer notes that learning how to pirate games off the iPhone is surprisingly easy, thanks to "a kernel patch that bypasses Apple's DRM system" that "would take an average person 5 minutes in Google to find." Additionally, the developer discovered that an average of zero percent of pirates end up purchasing a legitimate copy of Tap-Fu -- it seems marking the game down to $1.99 didn't discourage anyone from taking a free ride.

"It is kind of depressing," the developer admits. However, other iPhone developers are encouraged to take a proactive approach in lieu of Apple's slow response to the piracy situation. "Detecting a pirated app is quite simple to do," the developer notes. "Probably the first thing we'll try is popping up a message reminding people that they really should buy the game if they like it and conveniently provide links to do so." An alternate plan to generate revenue? DLC. "This forces the pirates to change their strategy significantly and it might be a while before it becomes feasible to attack this system."
OHirtenfelder
Piracy is piracy. Finished. I'm not condoning it or slating it in any way,just saying that piracy is piracy. And this argument of saying 'it's OK to do it to EA, but not to some poor Czech developers' is bullshit. EA might have more money than those guys do, but that doesn't make it any more justifiable to steal from EA than from those other guys.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.