QUOTE(arnge @ Oct 22 2009, 03:38 AM)

hey piracy is piracy
stealing from the rich is as bad as stealing from the poor.
you use pirated software don't you

:|
AGAIN... I'm talking specifically about Machinarium and independent developers. Developers with no big name publisher, developers with no million dollar budget, developers who are usually a bunch of friends who make something out of their own personal money and then self-publish it...
You know companies like Activision, EA, Epic, id etc. etc. who say how piracy hurts them? It does in a way... hurts their profits.
But you know who piracy does legitmately hurt? Independent developers. Look, I'll quote it again...
QUOTE
Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was a scant $1,000.
7 guys who financed it with THEIR OWN SAVINGS. Does that register with you? You say that piracy is good for the firm in general. Yeah, it can be good to a firm in terms of publicity assuming that firm has a god damn pile of money already to cushion the fall.
Plus, this is a freaking adventure game. What're the odds someone is going to play through it then decide to go out and actually buy it? Very slim as opposed to a much more non-linear racing game like DiRT 2 or Fuel like you mentioned which have a lot more replayability. And it even has a demo out for it. Fancy that.
Come on, is $20 really breaking the bank especially in the case where every $1 actually goes towards the immediate good health of the devs?