QUOTE(BankieVR6 @ Apr 25 2006, 01:36 PM)

there a huge difference between hand drawing all of that stuff out and rendering it in real time... the lighting/shadows, reflections and depth of field are all a lot easier to make in 2d. creating an engine that handles this all frame by frame is a completely different ballpark. people have been creating incredibly realistic renderings of the natural world for hundreds of years now in all different mediums, but to be able to construct a program that can generate that level of realism at such a speed to fool the human eye into believing it is occuring with a sense of fluidity (60FPS) is something very different.
I understand all that, but from what I understand when they said that games will eventually look like this, it's the amount of detail in it that they're refering to, and how real it is. All what I was saying is that these next gen games are becoming very realistic looking, and if you look a the Crysis screenshots you can see that (granted they didn't have FSAA on so there are jaggies). I know that you can do a lot more with things that aren't in real time as it doesn't require the same amount of computing power as it does to render a game in real time that looks the same. But, the point I'm trying to make is that I really don't think games are too far away from looking extremely realistic. Even if it's not this coming generation then give it a couple years and I'm sure we'll be looking at in game screenshots and having a hard time determining whether it's real life or not. Like look at the difference in the unreal engines, this isn't even over a 10 year period and look at how far they've come with this stuff (click on the image for the hi-res version):